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AI Insights · Timothy · October 2021

Top 5 Paid Games in Brazil: Q3 2021 Performance

Discover the performance trends of the top 5 paid games in Brazil for Q3 2021, including revenue, downloads, and active users.

Top 5 Paid Games in Brazil: Q3 2021 Performance

Top 5 Paid Games in Brazil: Q3 2021 Performance

In the third quarter of 2021, the top 5 paid games in Brazil showed varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.

Minecraft

Throughout Q3 2021, Minecraft experienced a decline in weekly revenue, starting at around $81.8K and ending at approximately $51.8K. Weekly downloads peaked mid-July at about 187K but gradually decreased to around 138K by late September. Despite the fluctuations in revenue and downloads, weekly active users remained relatively stable, starting at roughly 1.88M and ending at about 1.78M.

Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas saw a steady performance in weekly revenue, hovering around $8.6K to $11.2K throughout the quarter. Weekly downloads showed fluctuations, peaking at approximately 3K in early August and ending the quarter at about 2.4K. Active users increased from around 22.6K in late June to approximately 29.5K by the end of August, before slightly declining to 24K by the end of September.

Bloons TD 6

Bloons TD 6 had a varied performance in Q3 2021. Weekly revenue peaked at around $5K in early August but dropped to approximately $1.9K by the end of September. Downloads started at about 2.8K in late June and declined to around 444 by the end of the quarter. Active users showed minor fluctuations, starting at roughly 8.7K and maintaining around 9K by the end of September.

Farming Simulator 20

Farming Simulator 20's revenue remained relatively stable, starting at about $3.2K and ending the quarter at approximately $2.2K. Weekly downloads were consistent, averaging around 350-380 downloads throughout the quarter. Active users also showed stability, starting at roughly 1.6K and ending at about 1.5K.

RFS - Real Flight Simulator

RFS - Real Flight Simulator saw consistent weekly revenue, averaging around $2.9K throughout the quarter. Downloads peaked at approximately 2K in early August and decreased to about 1K by late September. Active users had minor fluctuations, starting at around 6.6K and ending at about 6.2K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021